Archive




2024-05-26 Prototype 3, architecture part 1: building blocks

2024-02-05 Control and implementation in prototype 2

2024-02-01 Moving a fragment in prototype 2

2024-01-30 Predictable asynchrony problems

2024-01-17 Styles of perception: predator and prey

2024-01-10 Just enough Elixir for the prototypes

2024-01-07 A design constraint: bodies are kludges

2024-01-03 New Hampshire style (direct control links)